COS (math/cos/float)
The COS node calculates the cosine of an angle given in radians. It is a fundamental trigonometric function commonly used in mathematical expressions and graphics programming.Inputs
a(float, default: 0): The input angle in radians.
Outputs
result(float): The cosine of the input angle.
Configuration
This node has no additional configuration options.Usage
To use the COS node:- Connect a float value representing an angle in radians to the
ainput port. - The node will calculate the cosine of the input angle and output the result via the
resultoutput port. - Connect the
resultoutput to the desired destination node(s) in your spell.
Example
Here’s an example of how to use the COS node in a Magick spell:Tips
- Remember that the input angle must be in radians, not degrees. To convert degrees to radians, multiply the angle in degrees by
PI / 180. - The cosine function is periodic with a period of 2π radians. This means that
cos(a) = cos(a + 2π)for any anglea. - The cosine of 0 is always 1, and the cosine of π/2 (90 degrees) is always 0.
Common Issues
- Ensure that the input angle is in radians. If the result seems incorrect, double-check that you are not accidentally providing the angle in degrees.
- Be aware of the floating-point precision limitations in computer arithmetic. For very large or very small angles, the result may not be exact due to rounding errors.
